﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.io
{
    public class ResourceInteractiveLoaderDefault : ResourceInteractiveLoader
    {
        public Resource resource;

        public override void set_local_path(string p_local_path)
        {
            /*scene->set_filename(p_local_path);*/ 
        }

        public override Resource get_resource()
        {
            return resource;
        }

        public override Error poll()
        {
            return Error.ERR_FILE_EOF;
        }

        public override int get_stage()
        {
            return 1;
        }

        public override int get_stage_count()
        {
            return 1;
        }

        public ResourceInteractiveLoaderDefault()
        {
        }
    }
}
